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Rijksinstituut voor Volksgezondheid en Milieu

How persuasive are serious games, social media and mHealth technologies for vulnerable young adults? Design factors for health behavior and lifestyle change support: Sexual health case | RIVM

Jaar: 2015
How persuasive are serious games, social media and mHealth technologies for vulnerable young adults? Design factors for health behavior and lifestyle change support: Sexual health case | RIVM